Engage / Foundations

Understanding Human Behaviour

Understanding human behaviour helps innovators move beyond assumptions and explore how people actually think, decide, act and interact.

Before you begin

Why People Do What They Do

01

Introduction

Innovation is ultimately about people.

Products are used by people. Services are experienced by people. Systems are shaped by people. Organisations are led by people. Communities are built by people.

Yet one of the greatest challenges facing innovators is that human behaviour is often unpredictable, inconsistent and sometimes irrational.

People may express one preference while demonstrating another. They may support change publicly while resisting it privately. They may continue behaviours that conflict with their own goals. They may reject objectively better solutions simply because change feels uncomfortable.

Understanding human behaviour helps innovators move beyond assumptions and explore how people actually think, decide, act and interact.

Within the Engage stage of the 5E Design Thinking Framework, understanding behaviour helps innovators develop empathy, identify opportunities and design solutions that align with real human experiences rather than idealised expectations.

The goal is not to control behaviour.

The goal is to understand it.

02

What Is Human Behaviour?

Human behaviour refers to the actions, decisions, responses and interactions of individuals and groups.

Behaviour includes:

  • Actions
  • Habits
  • Decisions
  • Reactions
  • Communication
  • Participation
  • Learning
  • Collaboration

Behaviour is influenced by a complex mix of factors including:

  • Emotions
  • Beliefs
  • Motivations
  • Environment
  • Social influences
  • Culture
  • Experience

Understanding these influences creates deeper insight into why people do what they do.

03

Why Understanding Behaviour Matters

Many innovations fail because they focus on what people say rather than how people behave.

Consider the following examples:

What People Say

"I should exercise more."

What People Do

Continue existing habits.

What People Say

"I value lifelong learning."

What People Do

Struggle to commit time to learning activities.

What People Say

"I prefer sustainable products."

What People Do

Purchase less sustainable alternatives due to convenience or cost.

Behaviour often differs from intention.

Effective innovation acknowledges this reality.

04

The Behaviour Gap

The gap between intention and action is often called the behaviour gap.

People frequently know what they should do.

The challenge is acting consistently.

This gap explains why:

  • New systems are not adopted.
  • Healthy habits are difficult to maintain.
  • Organisational change can be challenging.
  • Learning goals are abandoned.

Understanding the behaviour gap helps innovators design more realistic solutions.

05

Behaviour Is Contextual

Human behaviour does not occur in isolation.

People are influenced by their environment.

Examples include:

Physical Environment

Room layout, noise, accessibility.

Digital Environment

Interfaces, navigation and usability.

Social Environment

Relationships and expectations.

Organisational Environment

Policies, incentives and culture.

Behaviour often changes when environments change.

06

Motivation

Motivation plays a significant role in behaviour.

Motivation answers the question:

Why do people act?

Understanding motivation helps innovators design experiences that encourage participation and engagement.

07

Intrinsic Motivation

Intrinsic motivation comes from internal satisfaction.

Examples include:

  • Curiosity
  • Enjoyment
  • Mastery
  • Purpose
  • Personal growth

People engage because the activity itself is meaningful.

08

Extrinsic Motivation

Extrinsic motivation comes from external rewards.

Examples include:

  • Grades
  • Recognition
  • Promotions
  • Money
  • Incentives

Extrinsic motivators can be effective but may not sustain behaviour over time.

09

Purpose and Meaning

People often engage more deeply when they understand why something matters.

Questions include:

  • Why am I doing this?
  • How does this contribute?
  • What impact does this create?

Purpose frequently strengthens engagement and commitment.

10

Human Needs

Behaviour is often driven by underlying needs.

Examples include:

Security

Seeking safety and certainty.

Belonging

Seeking connection and community.

Achievement

Seeking progress and accomplishment.

Autonomy

Seeking control and choice.

Growth

Seeking learning and development.

When needs are unmet, behaviours often emerge to address them.

11

Habits

A significant portion of human behaviour is habitual.

Habits reduce cognitive effort by creating routines.

Examples include:

  • Morning routines
  • Digital behaviours
  • Learning behaviours
  • Consumption patterns

Habits can help or hinder innovation depending on the context.

12

The Habit Loop

Many habits follow a simple pattern.

Cue

A trigger occurs.

Routine

A behaviour follows.

Reward

A benefit is experienced.

The cycle repeats over time.

Understanding habit loops helps innovators influence behaviour more effectively.

13

Decision-Making

Human decision-making is not always rational.

People often rely on:

  • Shortcuts
  • Heuristics
  • Assumptions
  • Emotions

Understanding this reality improves design and communication.

14

Rational and Emotional Decisions

Most decisions involve both logic and emotion.

Examples:

Rational Factors

  • Cost
  • Time
  • Efficiency
  • Functionality

Emotional Factors

  • Trust
  • Confidence
  • Identity
  • Excitement

People rarely make decisions using logic alone.

15

Cognitive Biases

Biases influence how people interpret information and make decisions.

Confirmation Bias

People seek information that supports existing beliefs.

Availability Bias

Recent or memorable experiences influence judgement.

Status Quo Bias

People prefer familiar options.

Anchoring Bias

Initial information strongly influences decisions.

Understanding biases helps innovators avoid oversimplification.

16

Social Influence

Human behaviour is strongly influenced by others.

Examples include:

Peer Influence

People observe and imitate others.

Social Norms

Accepted behaviours shape actions.

Communities

Group membership influences identity and behaviour.

Culture

Shared values influence decisions.

Innovation often succeeds when these influences are understood.

17

Trust and Behaviour

Trust significantly influences behaviour.

People are more likely to engage with:

  • Products they trust
  • People they trust
  • Organisations they trust
  • Information they trust

Building trust is therefore an innovation capability.

18

Behaviour Change

Many innovations seek behaviour change.

Examples include:

  • Health initiatives
  • Educational programs
  • Sustainability initiatives
  • Digital transformation projects

However, behaviour change is rarely achieved through information alone.

People require:

  • Motivation
  • Capability
  • Opportunity
  • Support

Behaviour change involves systems rather than instructions.

19

Resistance to Change

Resistance is a normal human response.

People may resist because:

  • Uncertainty exists.
  • Risks appear high.
  • Benefits remain unclear.
  • Existing habits are comfortable.

Understanding resistance helps innovators respond with empathy rather than frustration.

20

Behaviour and Technology

Technology influences behaviour in many ways.

Examples include:

  • Notifications shaping attention
  • Algorithms influencing choices
  • Interfaces guiding actions
  • Platforms encouraging participation

Design decisions can significantly affect behaviour.

This creates both opportunities and responsibilities.

21

Behavioural Design

Behavioural design involves creating experiences that encourage desired behaviours.

Examples include:

Clear Feedback

Helping people understand progress.

Reduced Friction

Making desired actions easier.

Positive Reinforcement

Encouraging continued engagement.

Visual Cues

Supporting navigation and decision-making.

Behavioural design should support people rather than manipulate them.

22

Understanding Student Behaviour

Educators frequently seek to understand behaviours such as:

  • Participation
  • Engagement
  • Attendance
  • Collaboration
  • Reflection

Rather than asking:

Why aren't students participating?

Ask:

What factors may be influencing participation?

This shift encourages deeper understanding.

23

Understanding Customer Behaviour

Businesses often explore:

  • Purchasing decisions
  • Loyalty
  • Adoption
  • Engagement
  • Satisfaction

Behavioural understanding helps organisations design better experiences.

24

Understanding Organisational Behaviour

Organisations are shaped by human behaviour.

Examples include:

  • Collaboration
  • Innovation
  • Leadership
  • Communication
  • Culture

Organisational outcomes often reflect behavioural patterns.

25

Behaviour and Design Thinking

Design thinking relies heavily on behavioural understanding.

Engage

Understand people.

Evaluate

Understand challenges.

Explore

Generate possibilities.

Expand

Test assumptions.

Execute

Support adoption and impact.

Human behaviour influences every stage.

26

Common Mistakes When Understanding Behaviour

Assuming Rationality

People are not purely rational decision-makers.

Ignoring Context

Environment influences behaviour.

Focusing Only on Individuals

Systems influence behaviour too.

Confusing Intentions With Actions

Behaviour matters more than stated preferences.

Oversimplifying Motivation

People are motivated by many factors simultaneously.

27

OpenStudios Activity

Behaviour Detective

Objective

Explore behavioural influences.

Instructions

  • Select a behaviour.
  • Observe the environment.
  • Identify motivations.
  • Identify barriers.
  • Identify social influences.
  • Develop possible interventions.

Expected Outcome

A richer understanding of behavioural drivers.

Estimated Time

45–60 minutes.

28

OpenStudios Challenge

Choose a behaviour you would like to encourage or change.

Identify:

  • Current behaviour
  • Possible motivations
  • Environmental influences
  • Social influences
  • Barriers
  • Opportunities

Focus on understanding before proposing solutions.

29

Reflection Questions

  • What behaviours influence your current project?
  • How do context and environment shape those behaviours?
  • What motivates the people you serve?
  • What assumptions are you making about behaviour?
  • How might behavioural understanding improve outcomes?
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Key Takeaways

  • Human behaviour is complex and contextual.
  • Motivation influences action.
  • Habits shape many behaviours.
  • Decisions involve both logic and emotion.
  • Social influence matters.
  • Trust affects behaviour.
  • Understanding behaviour improves innovation.
  • People should be understood before being asked to change.
31

Your Next Step

Observe a behaviour that interests you this week. Rather than asking whether it is good or bad, ask what factors might be influencing it. The answer may reveal opportunities for innovation that would otherwise remain hidden.