Design thinking resource

Systems and Process Prototypes

Representations used to test how connected roles, decisions, information and activities operate across a wider service or system.

01

Prototype more than the visible product

Many experiences depend on processes and systems that users do not see directly. A strong interface cannot compensate for unclear responsibilities, broken handovers or missing information behind it.

Systems and process prototypes make these relationships testable by representing actors, steps, decisions, resources and dependencies.

02

Simulate the flow

Teams can use maps, role-play, scripts, tokens, mock data and staged scenarios to simulate how work travels through a system.

The prototype can reveal delays, bottlenecks, duplication, conflicting incentives and points where people lack the information or authority to act.

03

Test change safely

A proposed process can be rehearsed before formal policy, technology or organisational structures are changed. Stakeholders can experience new roles and identify consequences that diagrams alone may hide.

Iterations should consider user experience, staff experience, operations, governance and the feedback loops that keep the system functioning over time.

Put the method to work

Prototype a system or process

01

Map the actors

Identify everyone who participates in, influences or is affected by the process.

02

Represent the flow

Show actions, decisions, information, resources and handovers across time.

03

Create a scenario

Choose a realistic case that will exercise the important parts of the system.

04

Assign roles

Ask participants to enact responsibilities and respond to the evolving situation.

05

Introduce variation

Test delays, exceptions, errors and changing demand rather than rehearsing only ideal conditions.

06

Capture consequences

Record effects on users, staff, resources, decisions and downstream activity.

Why it matters

What process prototypes reveal

Dependencies

Show where one role, decision or resource relies on another.

Bottlenecks

Locate delays, duplication and points where work cannot progress.

Unintended consequences

See how a local improvement may create pressure elsewhere in the system.

Implementation readiness

Test operational requirements before formal rollout.

Continue exploring

Return to Prototyping.

Place this method back within the broader 5E Design Thinking Framework and continue developing your understanding.

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